Modern technologies impact on mental development when compared with the old technologies, especially on children. New media technologies and a number of important studies were conducted in the 2000’s on the impact of children’s intellectual development, and various aspects of using such technologies. Many researches were conducted aimed to organize understanding the change that took place by using these technologies, and to explore the conversion in children’s behaviour and did focus to discover-what extent children feel aggression, and how they react by using these modern technologies e.g. video games, mobile phones with various applications embedded using via Internet with Wi-Fi connections video games consoles and internet. Children’s use of modern technologies and it impacts on change in their behaviour with the result of aggression after using various modern technologies. (Van Mierlo, and Van den Bulck, 2004)
As Gross described in his article that People are very frequent in use of media and modern technologies in communication at home or at work and feel hard to survive in the absence of modern means of communications. With the advent rapid new technologies; digital societies are shaping all across and people are relying mainly on these resources from information, education, and entertainment to social interaction. The same are shaping social attitude in dealing with each other. (Gross, 2009:68) The reformed digital cultures and multi resources of communications have severe effects on human beings especially on children; who have the immediate capacity of learning. Technologies usability among youngsters and adolescent such as TV, Internet, mobile phones is common particularly in developed countries. (Kress, 2003)
As David Buckingham (2006) noted that modern technologies include effects of mobile phones and the negative impact of technology on children’s behaviour i.e. violence and aggressiveness. After the early 90s several scholars have studied the effects of mobile phones and video games on children and adolescent. Different researches explored the correlation between usability of technology and its effects on children behaviour. General perception massively supports the idea that mobile phones and its applications supporting to video games have vital negative effects due to the incidental learning habit in children. .” (Lievrou & Livingstone, 2002: 76)
In the contemporary issues, the frequently repeated question is about modern society and relationships between human beings. Technological revolution brought a wide range of concern to investigate and one of the vital aspects of scholars’ interest is modern media and its effects on children. The specific focus of researchers is on the negative impact of technology on children’s behavior i.e. violence and aggressiveness.
Modern technology that is targeted towards children, mobile phones with application and internet connection may affect children in both positive and negative ways. Technology itself not a bad thing; somewhat, it is the way of technology that effects children’ behavior who consume it. (Kirsh, 2010:3) Children are more like to use of modern technologies especially mobile phones with applications. These types of technologies emerge in children quickly for social communication. In this respect, the international distribution of media has doubtlessly promoted the emergence of global children’s culture that exceeds national and cultural differences. Hence, some have accepted these developments as manifest of a growing ‘global consciousness’ among the youngsters.
As emerging of new technologies the new media has participated in children’s learning perspective as well, in spite of this when children use these kinds of technologies (mobile phones with applications and having internet connection with Wi-Fi access) their attitude change. It is believed that violence does account for major causes of children’s aggression in their behavior, and it is also true that some children are a more likely to be affected by such a violence that is often shown in video games. The effect of violence leads these children more aggressive in their attitudes than otherwise.
The “effects of modern technologies (e.g. mobile phones with various applications embedded using via Internet with Wi-Fi connections in their homes and away) on the behavior of children”. The recent researches on the usability of internet and associated risks, safety and literacy and harmful effects of the internet include: Sonia Livingstone, Haddon, L. Görzig, A. and Ólafsson, K. (2011) and many other researches of effects of video games impacts, conducted by Dill & Dill, 1998; Griffiths, 1999; Anderson & Dill, 2000; Sherry, 2001. These researches explored significant difference in experience ranging from the 9-10 years old children up-to 15-16 years surveyed. Usage of internet as commonly available now with cellular services might itself be risky for the children they surveyed. There are several other associated risks with the technology orientation for children as during the interaction with different available means such as mobile, internet or video games, they can get in to incidental learning process or intensity of message or content might influence their learning, attitude and general conduct.
It is accepted truth that modern technologies do account for all causes of children’ aggression and it can be perceived that some children are a great deal more likely to be affected by change shown on internet and using mobile phones than others children. Moreover, the effect of violence leads these “at-risk” children to be even more aggressive than the others normally behave and not frequent user of modern gadgets. This fact makes them, and the violent content of video games, worthy of our attention. The learning ratio of digital literacy is also greater in those students who are using these technologies, which means that coming young generation may have a blend of digital culture.
In nut shell, the striking fact exposed in society, although adamant about being holds a very high degree of appreciation for the modern technologies. These technologies have developed very deep root in our society. These technologies may have subtle and severe affect by depicting digital culture. Study revealed that modern technologies are influencing the behavior of children through mobile phone, internet and video games.
• Van Mierlo, J. & Van den Bulck, J. (2004). Benchmarking the cultivation approach to video game effects: A comparison of the correlates of TV viewing and game play. Journal of Adolescence. 27. p. 97-111.
• Gross, L. (2009). My media studies: Cultivation to participation. Television and New Media. 10 (1) p. 66-68.
• Kress, G. (2003). Literacy in the New Media Age. London: Routledge.
• Lievrouw, A. L. & Livingston, S. (eds.) (2006). The Handbook of New Media. London: Saga publications.
• Kirsh, J. S. (2010). Media and Youth a Development Perspective. Chichester: Blackwell publishing.
• Livingstone, S. Haddon, L. Görzig, A. and Ólafsson, K. (2011). Risks and safety on the internet: the UK report. LSE, London: EU Kids Online.